Nov 9, 2019 in Tutoring

# Python projects

The lessons that I will be conducting will be very hands on and will be doing various project e.g making a suduko game then have an algorithm to also solve the suduko game that you created and also projects like tic tac toe etc, Below is the algorithm

11 members found this to be effective.

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## DISCUSS #Parenting

#First Milstone Project
#Creating Tic Tac Toe Game
#Part 1 of the project
#Aim for part1 is to create the board of the game
from IPython.display import clear_output
def display_board(board):
clear_output()
print(board[6] + '|' + board[7] + '|' + board[8]) #The print statements that I have here are the ones that are creating my tic tac toe board
print('-----')#This are the border lines that cuts through the board making it into 3 lines
print(board[3] + '|' + board[4] + '|' + board[5])
print('-----')
print(board[0] + '|' + board[1] + '|' + board[2])

#Part2 of the project
#Aim is to get player input

def player_input():
marker = input("Player 1 do you want to be 'X' OR 'O'? ") #This takes in the desired variable from Player1 that is 'X' OR 'Y'

player1 = marker
if player1 == 'X':
player2 = 'O'

else:
player2 = 'X'

return "Player2 you are the gonna be: " + player2 #This output will show you what variable player2 will be using due to playe1's choice

def place_marker(board, marker, position):
board[position] = marker

place_marker(test_board, '\$', 1)
display_board(test_board)

def win_check(board, mark):
#Win Tic Tac Toe?
#All rows, and check to see f they all share the same marker?
#And also check the diagonals

return ((board[7] == mark and board[8] == mark and board[9] == mark) or # across the top
(board[4] == mark and board[5] == mark and board[6] == mark) or # across the middle
(board[1] == mark and board[2] == mark and board[3] == mark) or # across the bottom
(board[7] == mark and board[4] == mark and board[1] == mark) or # down the middle
(board[8] == mark and board[5] == mark and board[2] == mark) or # down the middle
(board[9] == mark and board[6] == mark and board[3] == mark) or # down the right side
(board[7] == mark and board[5] == mark and board[3] == mark) or # diagonal
(board[9] == mark and board[5] == mark and board[1] == mark)) # diagonal

def choose_first():
flip = random.randint(0, 1)
if flip == 0:
return 'Player 1'

else:
return 'Player 2'

def space_check(board, position):

return board[position] == ''

def full_board_check(board):

for i in range(1, 10):
if space_check(board, i):
return False

return True

position = 0

while position not in [1, 2, 3, 4, 5, 6, 7, 8, 9] or not space_check(board, position):
position = int(input('Choose a position(1-9)'))

return position

def choice():
play_again = input("Want to play again? Yes or No")

retutn play_again = 'Yes'

print("Welcome to the Tic Tac Toe Game")
#While loop to keep running the game

while True:

#Play The Game

##Set everything up(Board, whos first, choice markers)
the_board = [' '] * 10
player1_marker, player2_marker = player_input()
turn = choose_first()

print(turn + ' will go first.')

if play_game = 'Yes':
game_on = 'True'

else:
game_on = 'False

## Game Play

while game_on:
if turn == 'player1':
#show the board
display_board(the_board)

#choose a position
position = player_input(the_board)

place_marker(the_board, player1_marker, position)

#check if the is a win
if win_check(the_board, plater1_marker, position):
display_board(the_board)
print('Player1 Has Won!!!!!')
game_on = False

else:
if full_board_check(the_board):
display_board(the_board)
print('Tie Game!')

game_on = False

else:
turn = 'player2'
#or check if there is a tie

#No tie and no win? Then next player's turn

###Playe1 One Turn

else:
#show the board
display_board(the_board)

#choose a position
position = player_input(the_board)

place_marker(the_board, player2_marker, position)

#check if the is a win
if win_check(the_board, plater2_marker, position):
display_board(the_board)
print('Player2 Has Won!!!!!')
game_on = False

else:
if full_board_check(the_board):
display_board(the_board)
print('Tie Game!')

game_on = False

else:
turn = 'player1'
#or check if there is a tie

#No tie and no win? Then next player's turn

###Playe1 One Turn

'

if not chioce()
break

#Break out of the while loop on replay

11 members found this to be effective.

+1

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