Nov 9, 2019 in Tutoring

Python projects

The lessons that I will be conducting will be very hands on and will be doing various project e.g making a suduko game then have an algorithm to also solve the suduko game that you created and also projects like tic tac toe etc, Below is the algorithm

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 #First Milstone Project
#Creating Tic Tac Toe Game
#Part 1 of the project
#Aim for part1 is to create the board of the game
from IPython.display import clear_output
def display_board(board):
    clear_output()
    print(board[6] + '|' + board[7] + '|' + board[8]) #The print statements that I have here are the ones that are creating my tic tac toe board
    print('-----')#This are the border lines that cuts through the board making it into 3 lines     
    print(board[3] + '|' + board[4] + '|' + board[5])
    print('-----')
    print(board[0] + '|' + board[1] + '|' + board[2])
    

        
        
        
    

#Part2 of the project
#Aim is to get player input

def player_input():
    marker = input("Player 1 do you want to be 'X' OR 'O'? ") #This takes in the desired variable from Player1 that is 'X' OR 'Y'
        
        
    player1 = marker
    if player1 == 'X':
        player2 = 'O'
        
    else:
        player2 = 'X'
        
    return "Player2 you are the gonna be: " + player2 #This output will show you what variable player2 will be using due to playe1's choice


    
def place_marker(board, marker, position):
    board[position] = marker
    
place_marker(test_board, '$', 1)
display_board(test_board)

def win_check(board, mark):
    #Win Tic Tac Toe?
    #All rows, and check to see f they all share the same marker?
    #And also check the diagonals

    
    
    return ((board[7] == mark and board[8] == mark and board[9] == mark) or # across the top
    (board[4] == mark and board[5] == mark and board[6] == mark) or # across the middle
    (board[1] == mark and board[2] == mark and board[3] == mark) or # across the bottom
    (board[7] == mark and board[4] == mark and board[1] == mark) or # down the middle
    (board[8] == mark and board[5] == mark and board[2] == mark) or # down the middle
    (board[9] == mark and board[6] == mark and board[3] == mark) or # down the right side
    (board[7] == mark and board[5] == mark and board[3] == mark) or # diagonal
    (board[9] == mark and board[5] == mark and board[1] == mark)) # diagonal


def choose_first():
    flip = random.randint(0, 1)
    if flip == 0:
        return 'Player 1'
    
    else:
        return 'Player 2'
    
    
def space_check(board, position):
    
    return board[position] == ''
    

    def full_board_check(board):
        
        for i in range(1, 10):
            if space_check(board, i):
                return False
            
        return True
    

def reply():
    position = 0
    
    while position not in [1, 2, 3, 4, 5, 6, 7, 8, 9] or not space_check(board, position):
        position = int(input('Choose a position(1-9)'))
        
        
    return position


def choice():
    play_again = input("Want to play again? Yes or No")
    
    retutn play_again = 'Yes'
    
    

    print("Welcome to the Tic Tac Toe Game")
    #While loop to keep running the game
    
    while True:
        
        #Play The Game
        
        ##Set everything up(Board, whos first, choice markers)
        the_board = [' '] * 10
        player1_marker, player2_marker = player_input()
        turn = choose_first()
        
        print(turn + ' will go first.')
        
        play_game = input('Ready to play!')
        
        if play_game = 'Yes':
            game_on = 'True'
            
        else:
            game_on = 'False
            
            
        ## Game Play
        
        while game_on:
            if turn == 'player1':
                #show the board
                display_board(the_board)
                
                #choose a position
                position = player_input(the_board)
                
                place_marker(the_board, player1_marker, position)
                
                
                #check if the is a win
                if win_check(the_board, plater1_marker, position):
                    display_board(the_board)
                    print('Player1 Has Won!!!!!')
                    game_on = False
                
                
                else:
                    if full_board_check(the_board):
                        display_board(the_board)
                        print('Tie Game!')
                        
                        game_on = False
                        
                    else:
                        turn = 'player2'
                #or check if there is a tie
                
                #No tie and no win? Then next player's turn
                
                ###Playe1 One Turn
                
                
                else:
                     #show the board
                display_board(the_board)
                
                #choose a position
                position = player_input(the_board)
                
                place_marker(the_board, player2_marker, position)
                
                
                #check if the is a win
                if win_check(the_board, plater2_marker, position):
                    display_board(the_board)
                    print('Player2 Has Won!!!!!')
                    game_on = False
                
                
                else:
                    if full_board_check(the_board):
                        display_board(the_board)
                        print('Tie Game!')
                        
                        game_on = False
                        
                    else:
                        turn = 'player1'
                #or check if there is a tie
                
                #No tie and no win? Then next player's turn
                
                ###Playe1 One Turn
                
                 '
        
        
        if not chioce()
            break
    
    
    #Break out of the while loop on replay

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